Publications

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2017
Computer Graphics Forum / Eurographics

Gradient‐based steering for vision‐based crowd simulation algorithms

T. B. Dutra, R. Marques, J. B. Cavalcante‐Neto, C. A. Vidal, J. Pettré

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2017
Gpu Zen

Mobile Toon Shading

Felipe Lira, Felipe Chaves, Flávio Villalva, Jesus Sosa, Kléverson Paixão, Teófilo Dutra

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2017
Gamasutra

How we achieved high quality graphics and kept performance on Angest for GearVR (Part 2)

Teófilo Dutra

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2017
Gamasutra

How we achieved high quality graphics and kept performance on Angest for GearVR (Part 1)

Teófilo Dutra

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2016
Game Engine Gems 3

Vision Based Local Collision Avoidance

Teófilo Dutra, Ricardo Marques, Julien Pettré, Jan Ondřej

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2015
Journal on Interactive Systems

A panoramic synthetic vision model for improving collision avoidance in crowd simulation

Ricardo Bustamante de Queiroz, Teófilo Dutra, Creto Vidal, Joaquim Cavalcante-Neto

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2014
Motion in Games

Following behaviors: a model for computing following distances based on prediction

Julien Bruneau, Teófilo B. Dutra, and Julien Pettré

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2014
Conference on Computer Animation and Social Agents

Synthetic vision-based crowd simulation: reactive vs. reactive planning approaches

TB Dutra, G Priem, JB Cavalcante-Neto, CA Vidal, J Pettré

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2013
Conference on Graphics, Patterns and Images (SIBGRAPI)

A multipotential field model for crowds with scalable behaviors

Teófilo B. Dutra; Joaquim B. Cavalcante-Neto; Creto A. Vidal; Soraia R. Musse

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