Teo Dutra
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2017
Computer Graphics Forum / Eurographics
Gradient‐based steering for vision‐based crowd simulation algorithms
T. B. Dutra, R. Marques, J. B. Cavalcante‐Neto, C. A. Vidal, J. Pettré
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2017
Gpu Zen
Mobile Toon Shading
Felipe Lira, Felipe Chaves, Flávio Villalva, Jesus Sosa, Kléverson Paixão, Teófilo Dutra
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Citation
2017
Gamasutra
How we achieved high quality graphics and kept performance on Angest for GearVR (Part 2)
Teófilo Dutra
Publisher
2017
Gamasutra
How we achieved high quality graphics and kept performance on Angest for GearVR (Part 1)
Teófilo Dutra
Publisher
2016
Game Engine Gems 3
Vision Based Local Collision Avoidance
Teófilo Dutra, Ricardo Marques, Julien Pettré, Jan Ondřej
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Citation
2015
Journal on Interactive Systems
A panoramic synthetic vision model for improving collision avoidance in crowd simulation
Ricardo Bustamante de Queiroz, Teófilo Dutra, Creto Vidal, Joaquim Cavalcante-Neto
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2014
Motion in Games
Following behaviors: a model for computing following distances based on prediction
Julien Bruneau, Teófilo B. Dutra, and Julien Pettré
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Citation
2014
Conference on Computer Animation and Social Agents
Synthetic vision-based crowd simulation: reactive vs. reactive planning approaches
TB Dutra, G Priem, JB Cavalcante-Neto, CA Vidal, J Pettré
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Citation
2013
Conference on Graphics, Patterns and Images (SIBGRAPI)
A multipotential field model for crowds with scalable behaviors
Teófilo B. Dutra; Joaquim B. Cavalcante-Neto; Creto A. Vidal; Soraia R. Musse
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