Hi!
I’m Teo
Programmer
and
Researcher

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Hi! My name is Teófilo (a.k.a. Teo). I am a programmer with +7 years of experience in R&D. In this website, you will find more information about me, the projects I have worked in so far and some of my publications. Once in a while I also post things in my blog as well. Feel free to reach out on my social networks.

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Experience

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Jun 2021 - Feb 2023

Senior Graphics Engineer

Unity Technologies
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Jan 2021 - Jun 2021

Graphics Engineer

Blackbird Interactive
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Jan 2020 - Jan 2021

Senior Software Engineer

Cloudhead Games
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Oct 2017 - Dec 2019

Senior Software Engineer

Archiact Interactive
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Nov 2015 - Oct 2017

Core Tech Engineer

Black River Studios

Education

2015

Ph.D. in Computer Science

Universidade Federal do Ceará

2011

Masters in Computer Science

Universidade Federal do Ceará

2008

Bachelor of Computer Science

Universidade Estadual do Ceará

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Latest Projects

Latest Posts

From Built-in to URP

From Built-in to URP

Unity’s Scriptable Render Pipeline represents a great advance on the way that unity deals with graphics, giving more power to the users to customize the pipeline the way they want....

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Look up! The Cook-Torrance!

Look up! The Cook-Torrance!

Continuing the posts of stuff that I should have posted last year but for some reason didn’t. Here, some (not deep) thoughts on Cook-Torrance and lookup textures.

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Latest Publications

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2017
Computer Graphics Forum / Eurographics

Gradient‐based steering for vision‐based crowd simulation algorithms

T. B. Dutra, R. Marques, J. B. Cavalcante‐Neto, C. A. Vidal, J. Pettré

Publisher PDF
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2017
Gpu Zen

Mobile Toon Shading

Felipe Lira, Felipe Chaves, Flávio Villalva, Jesus Sosa, Kléverson Paixão, Teófilo Dutra

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2017
Gamasutra

How we achieved high quality graphics and kept performance on Angest for GearVR (Part 2)

Teófilo Dutra

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