From Built-in to URP
Unity’s Scriptable Render Pipeline represents a great advance on the way that unity deals with graphics, giving more power to the users to customize the pipeline the way they want....
Read MoreHi! My name is Teófilo (a.k.a. Teo). I am a programmer with +5 years of experience in R&D. In this website, you will find more information about me, the projects I have worked in so far and some of my publications. Once in a while I also post things in my blog as well. Feel free to reach out on my social networks.
know moreJan 2020 - Present
Oct 2017 - Dec 2019
Nov 2015 - Oct 2017
2015
Universidade Federal do Ceará
2011
Universidade Federal do Ceará
2008
Universidade Estadual do Ceará
Unity’s Scriptable Render Pipeline represents a great advance on the way that unity deals with graphics, giving more power to the users to customize the pipeline the way they want....
Read MoreContinuing the posts of stuff that I should have posted last year but for some reason didn’t. Here, some (not deep) thoughts on Cook-Torrance and lookup textures.
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